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Registrants are encouraged to read these rules carefully!

1. The object of the game is to knock your opponent's disc into the ditch or into a lower scoring position.

2. In this tournament only finger shooting and use of cues in designated categories will be allowed. No finger guards may be used. During a shot only the shooting hand can come in contact with the board or table.

3. Only tournament organizers will apply quality granular shuffleboard wax. Wax will be placed in the ditch area so that players can rub their disc in the wax prior to shooting if they desire. No other lubricant will be allowed. Contestants are not allowed to apply lubricants of any type to the board. Deliberate or repeated violation of this rule may result in disqualification from the tournament.

4. Contestants must confine their shooting to the quadrant lines. A disc may exceed the quadrant line of the contestant, but must remain touching the quadrant line of the contestant.

5. All shots must be initiated from the starting line from a flat position. Once a disc leaves a finger, a shot is judged to have taken place. Play progresses clockwise around the board for doubles play.

6. Neither the board nor the chair of any player may be moved while the game is in progress. When a player is shooting, at least one portion of the posterior (the "one cheek rule" ) must be in contact with his/her chair. At no time may any part of the body, except the feet touch the floor, no other means of support is allowed while taking a shot.

7. Contestants must keep hands off the board and table when an opponent or partner is shooting. A disc may not be placed on the board in preparation for your shot until it is your turn.

8. Contestants are not allowed to be coached by any one in any way while a match is in progress. If coaching occurs the offending party will be warned and if they persist the contestant receiving the coaching may be disqualified. (Partners in a doubles game are allowed to talk to their partner during a doubles game only.) Game time limits must still be observed.

8. Contact with other players discs and combination shots

a.) As long as there are opponent discs on the playing surface, the contestant must shoot for and hit at least one. For the purpose of this tournament, combination shots will be allowed; it is acceptable for the shooting disc to strike another disc (or discs) of the same color, which then makes contact with an opposing disc.

   b.) However, if during the contestant's shot an opposing disc is NOT struck, either directly or indirectly, the shooting disc is removed from the board. IN ADDITION TO THIS, ALL OTHER DISCS OF THE SHOOTING CONTESTANT THAT HAVE BEEN TOUCHED IN AN ATTEMPT TO REMOVE AN OPPOSING DISC, ARE ALSO REMOVED FROM THE BOARD.

10. A disc, that at any time, leaves the board must be placed in the ditch and remain there until the end of the round. Any disc that leaves the playing surface is determined to be officially out of bounds. If it comes back onto the playing surface and makes contact with other discs in play, it will be removed from play and any discs that were moved after the shooting disc re-entered the playing surface will be put back to their original location, as agreed by both players.

11. a) If there are no opposing discs on the board, a contestant may shoot for the centre hole. The shooting disc must remain in the 15 circle or at least be touching the 15 circle. This stipulation forces the play to the centre of the board and removes the potential of hiding such shots in protected areas (such as behind pegs). Failure to satisfy this stipulation will result in all the discs touched being removed from play.

b) In the event there are no opposition’s buttons on the board a raised shot is allowed. Instead of your shooting disc meeting the stipulations in rule 11) a) you can use your shooting disc to raise or move an existing disc from outside the 15 circle to comply with rule 11) a) would be considered a legal shot. Failure to satisfy this stipulation will result in all the discs touched being removed from play.

12. After all discs have been played, none may be removed until a count is made and recorded.

13. Strict timing must be observed. A horn will be used to begin and end play. No shots may be taken after the horn sounds. Games still unfinished at the closing horn must be stopped immediately. The only shot allowed after the horn is when a player requires one more shot so both players or teams have had an equal number of shots. The round will be determined by the discs on the board at that time. Opposing player and referees will monitor players delaying the game.

Careless or deliberate contravention of the above stipulations may result in the forfeiture of a round or a game and possible disqualification from the Tournament. In all cases the decision of the referee will be final.

Tournament Overview

 


© 2008 World Crokinole Championship™, Tavistock, Ontario, Canada